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Showing posts with label Relativity. Show all posts
Showing posts with label Relativity. Show all posts

Thursday, December 31, 2009

RELATIVITY -VII

Odds and Ends

Well you've more or less seen it all. But a couple of things still remain . . .

1: Loading Other Objects!

By now you'll be totally bored with the teapot. Luckily, Warp supports other objects. First you'll need to visit the Download page to download some models. Once you've unzipped these onto your computer, simply click on the big yellow button in the middle of the console. This will bring up a box that will allow you to load the new objects. May I recommend the lattices, as they make visualising special relativity a lot easier. Most of the objects are great fun, for example I bet you've never seen the Eiffel tower like this:

effiel tower special relativity

2: Keyboard short cuts.

You might be overawed with all the keyboard shortcuts used by Warp, but don't worry! Simply press F1 to bring up a little help box to remind yourself of all the keys! Hurrah! Or you can look at the next lesson for a quick summary.

RELATIVITY -VI

Bright Lights - The Headlight Effect

We now turn our attention to one of the stranger effects of special relativity, the headlight effect. The best way to explain this is to imagine a torch that, in its own frame, emits a beam of light in the shape of a cone. This cone's sides make an angle of phi with respect to the x-axis (i.e. the torch is pointing along the x-axis). This is shown in the following diagram.

special relativity headlight effect 1

Now imagine that the torch moves along the x-axis with some velocity, v. Contrary to what you might expect, the angle phi will become narrower! This contraction is known as the Headlight effect. The amount that phi narrows is given by the following equation:

special relativity headlight effect 2

So what does this mean in relation to Warp? Well, the important thing to note is that the torch isn't giving off any less light. The same amount of light is being focused into a smaller area. Therefore, an approaching torch will seem brighter than a stationary torch. Likewise, a receding torch will appear darker. This doesn't just apply to torches. It also applies to any object traveling towards an observer. The change in light intensity, I, is given by the following relationship:

special relativity headlight effect 3 .

You can see the headlight effect in Warp by trying the following:

  1. Arrange the object as you like it.
  2. Press 'd' to turn off the Doppler effect.
  3. Increase the speed to some arbitrary value.
  4. Guess what? Use 'space' and 'return' to alter the time and hence view of the object. Boy, I get tired of saying that!

If you arranged the object so that it is speeding towards you then you should see something like this:

teapot special relativity headlight

Notice how bright the teapot is. However, if the object is traveling away from you then you should see something more like this:

teapot special relativity headlight dark

Here the headlight effect has darkened everything to such an extent that you can't see much of the original colour! Of course this can be a bit of a pain so you can turn the headlight effect off:

  • Press 'h' to toggle the headlight effect on / off.

Okay, you should now understand all of the relativity effects that Warp simulates. The best way to learn about these things is to have a play around with Warp, and see what you can do. However, by now you are probably bored with the teapot and want to try other things. Well, that's the subject of the next lesson.

RELATIVITY - V

All the Colours of the Rainbow - The Doppler Effect

Okay, those of you with good memories will recall that the teapot in Lesson 1 changed colour as we increased the speed. This is all down to the good ol' Doppler Effect. For those of you who don't know what that is, let me explain . . .

Remember the last time you heard an ambulance go by? Remember how the pitch of the siren changed as the ambulance went past? That's the Doppler effect. The sound waves emitted by the siren get squashed up as the ambulance comes towards you, and hence the siren seems high pitched. Likewise, when the ambulance has passed, the sound waves are stretched out and hence you hear a low-pitched siren.

Light also behaves like a wave (except in Quantum Mechanics, but Einstein didn't like Quantum Mechanics so we'll pretend it doesn't exist (!)). Therefore, it is subject to exactly the same effect. Light emitted from an object rushing towards us will have its waves squashed up. Hence, the colours will be shifted towards the blue end of the spectrum. Conversely, light waves from an object rushing away from us will appear redder. These changes are called blue shift and red shift respectively. At very high speeds visible light emitted by the object can be shifted out of the visible spectrum, and hence the object would not be visible to the human eye!

The original wavelength is shifted according to the following formula:

special relativity doppler effect

Here, lambda is the wavelength, v is the speed, and theta is the angle that the vector to the point on the object makes with the direction of motion (for those who are interested).

Warp simulates the Doppler effect on fast moving objects. In order to see this, try the following:

  1. Set the speed to zero and arrange the object to your preference.
  2. Press 'h'. This turns off the Headlight effect, which we are not interested at the moment, but we will come back to later.
  3. Now hold down 'a' to increase the speed slowly.
  4. As ever, use 'space' and 'return' to get the object back on the screen.

You will notice that the colour of the object slowly changes. You may even end up seeing bands of colour. This is due to the angle term in the pervious equation. You may end up seeing something like this:

doppler teapot special relativity

As you can see the object suddenly turns white (like the left hand side of the teapot above). This means that the colour has been shifted out of the optical spectrum. In reality it would no longer be visible, but Warp shows this as white to aid visibility.

The Doppler effect is the reason that Warp draws everything in green to start with. Green is in the middle of the optical spectrum, so you are able to get a good range for both red and blue shifting. However, if you are only interested in, say, blue shift (objects coming towards you), then you can change the original colour of the objects. To do this you need to use the '+' and '-' keys, which will slowly change the hue of an object until you are happy. So if you are interested in blue shifting you might want to start of with a red teapot to give yourself the largest possible colour range to play with.

teapot special relativity redshift

  • Use '+' and '-' to change the hue of the object.

However, sometimes you won't want to see the Doppler effect. After all, those colours can be a bit hard on the eyes. So . . .

  • Press 'd' to turn off the Doppler effect. Press 'd' again to turn it back on.

You now know all about the Doppler effect and how colour is used in Warp. However, you might remember that I mentioned the 'headlight effect'. Well, this is another interesting phenomena of special relativity and is the subject of the next lesson.

RELATIVITY - IV

Lorentz Transforms Explained

Ergh! What a nasty sounding title. But it's not that bad. No really! First, think of an experiment . . .

Two spaceships, A and B, are driving towards each other. A spaceman, who is sitting still in space, sees both spaceships going at 1,000,000 m/s (one million metres per second). The pilot in spaceship A wants to know how fast spaceship B is approaching him. In pre-Einstein physics (i.e. before special relativity) he would assume that spaceship B approaching him at 2,000,000 m/s.

Spaceship B then slows to a halt. The pilot decides to do an experiment and measure the speed of light. He measures the speed of a ray of light heading towards him. He gets a result of 300,000,000 m/s (that's three-hundred million metres per second).

Meanwhile, spaceship A is still going at 1,000,000 m/s. The pilot also decides to measure the speed of a ray of light coming towards him. What result does he get?

  1. 301,000,000 m/s (three-hundred and one million metres per second)?
  2. 299,000,000 m/s (two-hundred and ninety nine million metres per second)?
  3. 300,000,000 m/s (three-hundred million metres per second)?
  4. Eh?

If you said '2' or '4' then go back and reread this lesson from the beginning. If you said '1' then nearly every physicist in the world would agree with you . . . up until 1905 and Einstein that is. The correct answer is '3' because the speed of light is the same for all observers. This is what special relativity is all about. It doesn't matter if you are traveling at 200,000,000 m/s or standing still, you will always get the same result for the speed of light. A Dutchman named Hendrik Antoon Lorentz realized that this could be explained if objects in motion undergo transformations called the Lorentz Transformations.

special relativity lorentz transformations

In these equations x, y, z and t set the coordinates of space and time respectively from an observers point of view. Also, x', y', z' and t' set the coordinates according to the subject. The velocity, v, is in the direction of the x-axis and c is the speed of light. So what does this mean? Well, it means that funny thing happen to the way things look. For example, the first image shows a stationary lattice. The second image shows the same lattice traveling towards us at close to the speed of light! Notice how you can see the back of some of the lattice members despite the fact that they are in front of you! Very strange.

lattice no special relativity

v = 0 m/s

lattice special relativity

v -> c

Warp simulates the Lorentz Transformations, and it is worth pointing out that if you try moving around a warped object you might find it a bit strange. First of all, as you increase the speed, the object will generally shoot off into the distance. Why? Well, look at the first equation given in this lesson. You see that if we increase the velocity, v, but hold the time, t, constant then x' will diverge from x. Of course in real life it's impossible to increase your speed instantaneously but this is exactly what happens in Warp. Warp holds time still until you tell it otherwise. Remember in the RELATIVITY-II when the teapot went shooting off as you increased the speed? Well you are now in a position to understand what was going on. The speed was increased, the time wasn't, so x' became large and hence the teapot shot off into the distance. Simple.

The result of all this waffle is that when you change you speed in Warp, you will also have to change the time. As outlined earlier, you do this using 'space' and 'return'. If you forget to do this, your object will disappear off the edge of the Warp universe, and you'll be terribly upset.

Anyway, the object may behave in unpredictable ways because of the way that the twisting at high speeds. If you don't want to get thoroughly confused when moving around objects I recommend reducing the speed before moving. I also find that it is easier to work with the camera fixed on the axes of the Warp universe as outlined in RELATIVITY-I. If you recall, this involved pressing 'r' to toggle the 'camera relative' mode.

That said, if you do want to be completely perplexed, please try moving / rotating the teapot around at high speed and see what happens!

Moving on, the observant among you will have noticed that the colour of objects in Warp also changes. This is due to Doppler Shifting

RELATIVITY - III

Experiments at High Speed!

Having mastered the control of the camera, you are now ready to see Warp do what it was designed to do. That is showing you what things would look like at (very) high speeds. To change the speed you need to use the Speed Bar on the left hand side of the Console Bar, as shown below.

The green line indicates your current speed in the direction of the z-axis of the Warp universe. The z-axis is directly into the screen when you start Warp, and the camera's velocity is always along this axis. By clicking with the left mouse button on the Speed Bar and dragging the mouse, you can change your speed. The line will change size to indicate the speed. Furthermore, its colour will gradually change to yellow as you get close to the speed of light. The scale of the Speed Bar is logarithmic. This means that the Speed Bar is clearer at higher speeds. For example, leftmost tick mark (the one above the '0') indicates a speed of 0 m/s. The rightmost tick mark (the one above the 'c') indicates the speed of light (exactly 299,792,458 m/s !). The marks in-between from left to right indicate 20%, 40%, 60% and 80% of the speed of light respectively. This logarithmic scale allows you to vary your speed more sensitively as you approach the speed of light. Instead of using the mouse, it is possible to change your speed using the keyboard, which can be more sensitive than the mouse.

  • Press 'a' to increase your speed.
  • Press 'z' to decrease your speed.

This is all well and good, but the exciting stuff happens in the main window. Try this . . .

  1. Rearrange the camera and teapot so that it is off centre.
  2. Increase the speed gradually from 0 m/s to about 90% of the speed of light.
  3. You should see the teapot shoot of into the distance. Don't worry! This is meant to happen! More about this in Lesson 3, but for now bring back the teapot by holding down the space bar. The teapot will come rushing towards you. Let go of the space bar when the teapot is nearby. If the teapot went too far, hold down return to bring it back.

You'll probably see something a bit like below . . .

teapot special relativity

Wooahh! What's going on here? Our teapot has been hideously deformed. And it changed colour. And, is it just me, or did it get brighter too? Well, I'm sure the physicists among you will tell us that this is all down to Einstein's Theory of Special Relativity. In fact there are three different effects going on here.

  • Lorentz Transformations
  • Doppler Effect
  • Headlight Effect

We will explain these one at a time in later lessons. But first, try holding down the 'space bar' again. You should see the teapot shoot of past you. What you are doing is setting time in motion. Whereas before time was frozen and you were seeing a snapshot of the teapot, by pressing the 'space bar' you increase time by a small amount. The teapot there for starts moving because of it's velocity relative to the camera. You can reverse time by pressing 'Return'. And if things get completely out of hand, you can set the time back to zero by pressing 't'. So just for completeness . . .

  • Press the 'space bar' to increment the time in the Warp universe.
  • Press 'Return' to reverse increment the time.
  • Press 't' to reset the time.

RELATIVITY - II

Changing the View

Warp consists of a three-dimensional environment that may be navigated using the mouse or the keyboard. When Warp starts, the you should be presented with the following screen:

In this case the object is a teapot viewed from above. This isn't obvious at first, so we need to change our point of view. The viewpoint can be changed by using the arrow buttons on the Console Bar. It is also possible to use the keypad to achieve the same effect.

  • Keys '4' and '6' move the camera horizontally left and right respectively.
  • Keys '8' and '2' move the camera vertically up and down respectively.
  • Keys '5' and '0' move the camera into and out of the screen respectively.

That said, you might prefer to use fixed movement axes. This means that the arrows on the Console will always move the camera along the axes of the Warp universe. If this sounds like a good idea then press 'r' to change into this fixed axis system. While this may not seem like a good idea at first, it becomes more useful later, so keep it in mind.

  • Press 'r' to toggle 'camera relative' mode on / off.

Note that if you go inside the teapot you will see the teapot as a wireframe. This is because Warp tries to save computing time by not drawing the inside (or in some cases the back) of objects. Normally this isn't a problem, but if it ever does bother you, just press 'b'. This will force Warp to draw everything properly. The downside it that Warp may run slower.

  • Pressing 'b' will force Warp to draw the inside (or back) of objects. Pressing 'b' again will return Warp to normal.

The wireframe inside of the teapot is shown below.

It is also possible to rotate the camera by clicking and dragging with the left mouse button within the Main Window. This can be a little confusing but the blue grid beneath the object should allow you to keep your bearings. I recommend that whenever you want to move around the object, you should align the camera in the direction of the z-axis. This is shown by a red line on the Grid. At the end of the line there is a red '+' so you will know which direction the camera is facing. Camera rotation can also be done using the keyboard.

  • Keys '[' and ']' rotate the camera up and down respectively.
  • Keys ',' and '.' rotate the camera left and right respectively.

The object orientation can also be changed. Clicking and hold the right mouse button. The blue grid will appear again. Then drag the mouse. The object will rotate about its centre point until you are happy with its orientation, as shown below.

Alternatively, you can use the arrow keys to rotate the object to its desired position. Changing the view might be slow and jerky on slower computers. You might be able marginally improve performance by using the following options:

  • Pressing 'w' will make Warp switch to 'wireframe' mode. Pressing 'w' again will change back to 'solid' mode.
  • Pressing 'c' will make the Console Bar disappear. This is also useful for revealing parts of the object that may be hidden behind the Console. You can still rotate the camera and object using the mouse, but you will need to use the keyboard to change the position of the camera. Pressing 'c' again will bring back the Console.
  • Pressing 'g' will toggle the Grid on / off. However, this can make moving around the object confusing.

A screen showing a wireframe teapot with no console is shown below.

Now you can move about the camera, you are ready to do some experiments with special relativity!

RELATIVITY - I

An introduction to special relativity

Albert Einstein developed the special theory of relativity (or special relativity) in 1905. Before special relativity, there were a number of problems with the classical explanations of electromagnetism which in Einstein's view contradicted the principle of relativity.

Special relativity is based on two simple postulates:

1. The special principle of relativity: The laws of physics are the same for all observers, regardless of their velocity.

2. The speed of light in a vacuum (
c) is constant: That is, everyone will always measure the speed of light as being the same (i.e. c = 299,798,458 m/s), regardless of their own velocity.

The important point here is that the speed of light is the same for all observers. Suppose you measure the speed of a beam of light travelling towards you and record it's speed as
c. According to Newtonian (or classical) physics, if someone else travelling at 1 m/s (relative to you) were then to measure the speed of a beam of light travelling towards them, then they would measure the speed of light to be c + 1 m/s. However, this does not prove to be the case in practice - everyone records the same speed of light regardless of their velocity relative to each other. Einstein explained this by proposing that the way you view space and time to be different from the way the other person views space and time. The mathematical description of this became the special theory of relativity.

Special relativity remained controversial for many years after it's first publication. However, as experiments became more accurate, special relativity was accepted by the scientific community. Despite this, Einstein did not recieve a Nobel prize for this work - he was granted that honour for his work on the photo-electric effect.

The special relativity simulator, Warp, is an attempt to explain some of the strange consequences of special realativity. What does it mean that my view of space and time is different to your view? Well, if you follow the next few lessons and have a play with Warpthen hopefully you will understand...

How does relativity theory resolve the Twin Paradox?

Time must never be thought of as pre-existing in any sense; it is a manufactured quantity. --Hermann Bondi

Paul Davies's recent article "How to Build a Time Machine" has rekindled interest in the Twin Paradox, arguably the most famous thought experiment in relativity theory. In this supposed paradox, one of two twins travels at near the speed of light to a distant star and returns to the earth. Relativity dictates that when he comes back, he is younger than his identical twin brother.

The paradox lies in the question "Why is the traveling brother younger?" Special relativity tells us that an observed clock, traveling at a high speed past an observer, appears to run more slowly. (Many of us solved this problem in sophomore physics, to demonstrate one effect of the absolute nature of the speed of light.) Since relativity says that there is no absolute motion, wouldn?t the brother traveling to the star also see his brother?s clock on the earth move more slowly? If this were the case, wouldn?t they both be the same age? This paradox is discussed in many books but solved in very few. When the paradox is addressed, it is usually done so only briefly, by saying that the one who feels the acceleration is the one who is younger at the end of the trip. Hence, the brother who travels to the star is younger. While the result is correct, the explanation is misleading. Because of these types of incomplete explanations, to many partially informed people, the accelerations appear to be the issue. Therefore, it is believed that the general theory of relativity is required to explain the paradox. Of course, this conclusion is based on yet another mistake, since we don't need general relativity to handle accelerations. The paradox can be unraveled by special relativity alone, and the accelerations incurred by the traveler are incidental. An explanation follows.

Let us assume that the two brothers, nicknamed the traveler and the homebody, live in Hanover, N.H. They differ in their wanderlust but share a common desire to build a spacecraftthat can achieve 0.6 times the speed of light (0.6c). After working on the spacecraft for years, they are ready to launch it, manned by the traveler, toward a star six light-years away. His craft will quickly accelerate to 0.6c. For those who are interested, it would take a little more than 100 days to reach 0.6c at an acceleration of 2g's. Two g's is two times the acceleration of gravity, about what one experiences on a sharp loop on roller coaster. However, if the traveler were an electron, he could be accelerated to 0.6c in a tiny fraction of a second. Hence, the time to reach 0.6c is not central to the argument. The traveler uses the length-contraction equation of special relativity to measure distance. So the star six light-years away to the homebody appears to be only 4.8 light-years away to the traveler at a speed of 0.6c. Therefore, to the traveler, the trip to the star takes only eight years (4.8/0.6), whereas the homebody calculates it taking 10 years (6.0/0.6). It is instructive to discuss how each would view his and the other?s clocks during the trip. Let?s assume that each has a very powerful telescope that enables such observation. Surprisingly, with careful use of the time it takes light to travel between the two we can explain the paradox.

Both the traveler and homebody set their clocks at zero when the traveler leaves the earth for the star (event 1). When the traveler reaches the star (event 2) his clock reads eight years. However, when the homebody sees the traveler reach the star, the homebody?s clock reads 16 years. Why 16 years? Because, to the homebody, the craft takes 10 years to make it to the star and the light six additional years to come back to the earth showing the traveler at the star. So to the homebody, the traveler?s clock appears to be running at half the speed of his clock (8/16.)?

As the traveler reaches the star he reads his clock at eight years as mentioned, but he sees the homebody?s clock as it was six years ago (the amount of time it takes for the light from the earth to reach him), or at four years (10-6). So the traveler also views the homebody?s clock as running half the speed of his clock (4/8).

On the trip back, the homebody views the traveler?s clock going from eight years to 16 years in only four years' time, since his clock was at 16 years when he saw the traveler leave the star and will be at 20 years when the traveler arrives back home (event 3). So the homebody now sees the traveler's clock advance eight years in four years of his time; it is now twice as fast as his clock. On the trip back, the traveler sees the homebody?s clock advance from four to 20 years in eight years of his time. Therefore, he also sees his brother?s clock advancing at twice the speed of his. They both agree, however, that at the end of the trip the traveler?s clock reads 16 years and the homebody?s 20 years. So the traveler is four years younger. The asymmetry in the paradox is that the traveler leaves the earth?s reference frame and comes back, whereas the homebody never leaves the earth. It is also an asymmetry that the traveler and the homebody agree with the reading on the traveler?s clock at each event, but not vice versa. The traveler?s actions define the events.

The Doppler effect and relativity together explain this effect mathematically at any instant. The interested reader will find the combination of these effects discussed in The Fundamentals of Physics, by David Halliday et al. (John Wiley and Sons, 1996). Paul Davies also does a nice job explaining the Twin Paradox in his book About Time (Touchstone 1995, ppf 59.) My explanation follows Davies?s closely; I hope my graph adds further clarity. The reader should also note that the speed that an observed clock appears to run depends on whether it is traveling away from or toward the observer. The sophomore physics problem, mentioned earlier, is a special case as it applies only when the motion of the traveler passes the observer?s reference frame with no separating distance in the direction of motion.

For those with a little more formal physics background, a spacetime diagram also explains the paradox nicely. It is shown with the supporting calculations for the Doppler effect on the observed time. Proper time is time in the frame of the observer.?



Relativity and the Cosmos

In November of 1919, at the age of 40, Albert Einstein became an overnight celebrity, thanks to a solar eclipse. An experiment had confirmed that light rays from distant stars were deflected by the gravity of the sun in just the amount he had predicted in his theory of gravity, general relativity. General relativity was the first major new theory of gravity since Isaac Newton's more than 250 years earlier.

Einstein became a hero, and the myth-building began. Headlines appeared in newspapers all over the world. On November 8, 1919, for example, the London Times had an article headlined: "The Revolution In Science/Einstein Versus Newton." Two days later, The New York Times' headlines read: "Lights All Askew In The Heavens/Men Of Science More Or Less Agog Over Results Of Eclipse Observations/Einstein Theory Triumphs." The planet was exhausted from World War I, eager for some sign of humankind's nobility, and suddenly here was a modest scientific genius, seemingly interested only in pure intellectual pursuits.

THE ESSENCE OF GRAVITY

What was general relativity? Einstein's earlier theory of time and space, special relativity, proposed that distance and time are not absolute. The ticking rate of a clock depends on the motion of the observer of that clock; likewise for the length of a "yardstick." Published in 1915, general relativity proposed that gravity, as well as motion, can affect the intervals of time and of space. The key idea of general relativity, called the equivalence principle, is that gravity pulling in one direction is completely equivalent to an acceleration in the opposite direction. A car accelerating forwards feels just like sideways gravity pushing you back against your seat. An elevator accelerating upwards feels just like gravity pushing you into the floor.

If gravity is equivalent to acceleration, and if motion affects measurements of time and space (as shown in special relativity), then it follows that gravity does so as well. In particular, the gravity of any mass, such as our sun, has the effect of warping the space and time around it. For example, the angles of a triangle no longer add up to 180 degrees, and clocks tick more slowly the closer they are to a gravitational mass like the sun.

Many of the predictions of general relativity, such as the bending of starlight by gravity and a tiny shift in the orbit of the planet Mercury, have been quantitatively confirmed by experiment. Two of the strangest predictions, impossible ever to completely confirm, are the existence of black holes and the effect of gravity on the universe as a whole (cosmology).

COLLAPSED STARS

A black hole is a region of space whose attractive gravitational force is so intense that no matter, light, or communication of any kind can escape. A black hole would thus appear black from the outside. (However, gas around a black hole can be very bright.) It is believed that black holes form from the collapse of stars. As long as they are emitting heat and light into space, stars are able to support themselves against their own inward gravity with the outward pressure generated by heat from nuclear reactions in their deep interiors.

Every star, however, must eventually exhaust its nuclear fuel. When it does so, its unbalanced self-gravitational attraction causes it to collapse. According to theory, if a burned-out star has a mass larger than about three times the mass of our sun, no amount of additional pressure can stave off total gravitational collapse. The star collapses to form a black hole. For a nonrotating collapsed star, the size of the resulting black hole is proportional to the mass of the parent star; a black hole with a mass three times that of our sun would have a diameter of about 10 miles.

General relativity may be the biggest leap of the scientific imagination in history.

The possibility that stars could collapse to form black holes was first theoretically "discovered" in 1939 by J. Robert Oppenheimer and Hartland Snyder, who were manipulating the equations of Einstein's general relativity. The first black hole believed to be discovered in the physical world, as opposed to the mathematical world of pencil and paper, was Cygnus X-1, about 7,000 light-years from Earth. (A light-year, the distance light travels in a year, is about six trillion miles.) Cygnus X-1 was found in 1970. Since then, a dozen excellent black hole candidates have been identified. Many astronomers and astrophysicists believe that massive black holes, with sizes up to 10 million times that of our sun, inhabit the centers of energetic galaxies and quasars and are responsible for their enormous energy release. Ironically, Einstein himself did not believe in the existence of black holes, even though they were predicted by his theory.

THE START OF EVERYTHING

Beginning in 1917, Einstein and others applied general relativity to the structure and evolution of the universe as a whole. The leading cosmological theory, called the big bang theory, was formulated in 1922 by the Russian mathematician and meteorologist Alexander Friedmann. Friedmann began with Einstein's equations of general relativity and found a solution to those equations in which the universe began in a state of extremely high density and temperature (the so-called big bang) and then expanded in time, thinning out and cooling as it did so. One of the most stunning successes of the big bang theory is the prediction that the universe is approximately 10 billion years old, a result obtained from the rate at which distant galaxies are flying away from each other. This prediction accords with the age of the universe as obtained from very local methods, such as the dating of radioactive rocks on Earth.

According to the big bang theory, the universe may keep expanding forever, if its inward gravity is not sufficiently strong to counterbalance the outward motion of galaxies, or it may reach a maximum point of expansion and then start collapsing, growing denser and denser, gradually disrupting galaxies, stars, planets, people, and eventually even individual atoms. Which of these two fates awaits our universe can be determined by measuring the density of matter versus the rate of expansion. Much of modern cosmology, including the construction of giant new telescopes such as the new Keck telescope in Hawaii, has been an attempt to measure these two numbers with better and better accuracy. With the present accuracy of measurement, the numbers suggest that our universe will keep expanding forever, growing colder and colder, thinner and thinner.

General relativity may be the biggest leap of the scientific imagination in history. Unlike many previous scientific breakthroughs, such as the principle of natural selection, or the discovery of the physical existence of atoms, general relativity had little foundation upon the theories or experiments of the time. No one except Einstein was thinking of gravity as equivalent to acceleration, as a geometrical phenomenon, as a bending of time and space. Although it is impossible to know, many physicists believe that without Einstein, it could have been another few decades or more before another physicist worked out the concepts and mathematics of general relativity.